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Stay Alive
No one took into account the mysterious death of their old friend after the game. A group of young people decided to play a three-dimensional game on computer screens, and that game looks very terrifying. Everyone discovers that play turns into a terrifying and deadly reality when young people discover that the game is linked to the horrific reality. The disaster begins when a person dies each time they play that terrifying game without knowing the cause. It is the real game of death that no one will survive.
28 June 1970, Los Angeles County, California, USA
28 June 1954, Upington, South Africa
14 September 1971, Moscow, Russian SFSR, USSR [now Russia]
1953, Toronto, Ontario, Canada
8 December 1963, New Orleans, Louisiana, USA
11 May 1973, Los Angeles, California, USA
3 August 1984, Fairfield, Iowa, USA
25 October 1970, Santa Monica, California, USA
September 17, 2006
- Aspirante a Terror em Silent Hill (jogo e filme) que, repleto de clichês e personagens caricaturais, revela-se apenas cansativo e previsível.
March 28, 2006
An anemic attempt to update the horror genre's imperiled-teens-meet-bloodletting-uber-fiend substratum.
March 07, 2007
There's a gothic backstory to all this, which makes no sense but looks pretty cool.
March 01, 2007
If Stay Alive teaches us anything, it's that videogames and horror films do not mix...at least in the same movie.
March 30, 2006
Teen fodder like this isn't known for sophistication or storytelling depth, but the filmmakers seem to take the film's video-game theme as permission to eschew even the horror genre's exceedingly lenient minimums for characterization.
October 17, 2006
...a little needless brutality would've almost certainly elevated the proceedings, albeit temporarily...
March 28, 2006
It's unlikely that Stay Alive could ever have been a good movie in the traditional sense, but it might have been better if Bell and co-writer Matthew Peterman had done more to exploit their gaming premise.
October 17, 2006
Yeah, the plot sounds like utter nonsense, but it's fun.
March 29, 2006
Videogames are no longer brainless, so why are videogame movies so slow to evolve?
October 03, 2006
click to read full review [Greek]
March 24, 2007
One of those movies that thinks loud sounds and shaky cameras account for scares, and reminding of us of truly scary gaming experiences only amplifies its weaknesses.
June 24, 2006
... while its narrative style -- elliptical, fragmented, even eccentric at times -- is ambitious and imaginative, it sometimes makes for a loss of clarity and momentum.

